I’ve just submitted a new minor update for Alpha Invasion. It improves on a few things:
1. Improved balancing of all those “impossible” levels people have been complaining about.
2. A new spaceship icon! Pew! Pew!
Alpha Invasion is now available on the Windows Phone marketplace. And it’s awesome!
If you’ve ever craved a good strategy game for your phone, and were unimpressed with the selection available, this should help satisfy that craving. It’s a great game and can be played for many, many hours without any repetition.
Some point soon I’ll write up a post-mortem and give details on how it’s going.
It might be a little while before I can publish Alpha Invasion to the marketplace, so I thought I’d fill the time with some feature-focus videos. This one is on a gameplay type called Coreworld.
If you ever get bored of classic gameplay, just turn this on and you’ll be entertained for a long time. It adds a twist to the gameplay where you must defend a specific planet with your life. Lose it, and you lose the game. To win, you must capture all enemy coreworlds.
Here’s a quick video to show what it’s like:
I love strategy games. I love them so much that the only game I really miss on my iPhone is a strategy game. I decided to take the best features from my favorite strategy games, along with my own ideas for strategic elements, and mix them all into one game, and I recently took a break from working on UberMage to build it.
It’s called Alpha Invasion. It’s pretty cool. I took a quick gameplay sample so you could see what it’s like:
Alpha Invasion will be released in early June. Not sure what the exact date will be.
In the meantime, I’m going to be showing off more features and screenshots, so stay tuned.
I’ve submitted an UberMage update for certification. It’s pretty cool. It doesn’t have new levels or spells or anything, but it makes the game look a lot cooler. All the artwork for the characters and monsters has been upgraded to something better than just a set of circles. It’s not amazing, but I think it’s definitely a good start.
I figured I’d post up the new screenshots so you could get an idea of what it will look like (the last post I made was actually a separate UberMage game entirely, which I’ll talk more about soon).
Makes it look a lot better, doesn’t it? If all goes well, it should be available sometime next week.
PS: I forgot to add the version changes to the game’s description. This is all that was changed, along with some bug fixes.